Wednesday, November 21, 2007

Schuss.

It's time to shred. The Banff Mountain Film Festival screening last weekend shook me out of my late-fall blahs. "King Lines," "Trial and Error," and "It’s Fantastic" were the best.

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Wednesday, November 7, 2007

transit

Last week I attended a lecture given by the noted design writer & critic, Steven Heller. One unexpectedly memorable item I took from the evening was Heller's comment about how lovely the twin cities are, and if only we were to install a subway, he would move here.

Recently in Print magazine there was an article about Andrea Dezsö's process of installing some fantastic mosaic artwork in a Bronx subway station. You can see it here, along with a lot of other New York transit art. It really looks to me like New Yorkers experience a lot more public art on a daily basis, than I do here in St. Paul. But then again, several times daily I pass the Green Chair Project installation.

The twin towns do have light rail, and it's just one line. It's got some interesting art, as well. Here's some more. We also have a lot of buses, but the unfortunate thing about buses, versus trains, is that their stations don't tend to require a lot of mural-sized space. Shelters are more expendable.

We'll get there. Or I'll move to Portland.

Some of the expectedly memorable items from Heller's retrospective of his work at the School of Visual Arts:

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Tuesday, November 6, 2007

best movie I've seen in a long time.

Mac MacIntyre: Where's the door here?
Gordon Urquhart: There is no door. Just knock on the window.
Mac MacIntyre: How do you do business with a man who has no door?
Victor: The ethics are just the same.


Mmmm, ethics.

It was one of those Netflix deliveries that sat next to the DVD player for several weeks, but oh, did I regret waiting so long to watch Local Hero. Oddly enough, I watched the trailer after I saw the movie, and I'm glad that was the order of things. The trailer predicts more of a "The Secret of Roan Inish" sort of surreal movie. "Local Hero" is far better, and far weirder, with far better dialogue. Above all, I'm glad it was made in 1983, as I fear it would have ended (or even started) far differently if made today. "Big oil" carried a different weight then, than it does, now. And the appeal of big-city lights was newer then, as well.

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Thursday, November 1, 2007

In collusion

Design talk is popular these days. It seems a bit of a fad, really. Still, I'm a designer. Have been, for eight years. Maybe longer if you count all the designery habits I already had, before design school and design job. So, food for thought:

Dan Saffer, today on A Brief Message, starts a lively discussion on design "making" versus design "thinking." I don't know that designers are being "told" to stop making design, though I do admit that a) many people think our work serves no purpose-and that we are annoying, and b) a lot of the "making" work we do is so redundant and wrought with unrealistic deadlines that we ourselves would rather not do it. Whole software industries are being developed to remove some of these steps from our lives, for better or for worse.

But if the world is really starting to listen to what designers have to say, hooray. Designers (of all flavors: industrial, software, furniture, graphic, interactive, etc.) were put on this planet to solve problems, so they really should be the aware ones with ideas.

I then moved a little further down my design feed list to The Design Observer, which today brings a compelling discussion about how designers should apply their skills and their efforts. This question is posed, “How should the design community respond if the U.S. Army asked us to join teams to do 'service design' projects in Afghanistan?”

My immediate reaction is to go to the design definition I recently found (notably the 17th definition, if you pull it up on dictionary.com, but hey, it's the last one, so I consider it definitive): "adaptation of means to a preconceived end." If you've got a talent and something can benefit from it, you should apply and nurture that talent and get paid well for the work. This argument, in turn, always brings me to a scene in Terminator 2, when the black engineer realizes that all his excellent and hard work to develop a fantastic machine... has brought (or will bring) worldwide ruin. And this is where as a designer I do feel like evaluating my work on an ethical scale. Or, at the very least, finding something to do with the rest of my time that balances things out in terms of karma.

And then, via one of the discussion contributors to the above, I was treated to a terrifically entertaining video about... job and career choices, let's just say. I laughed, I cried. What does it all mean? You play it by ear. Then, prepare your résumé...

Last night at the climbing gym I had a discussion with a friend who does some substitute teaching. The prior day she'd subbed an entire day with a particularly difficult group of kids. Kids who were rude, if not mean, to her, and kids who didn't want to be there. The whole day was an exercise in patience, additionally because one of the subjects she had to teach wasn't one she has a real passion for. That kind of day posed a real challenge to her because it really made her wonder if her work mattered, if it made a difference.

Our discussion moved on to her music; lately she's been performing -singing, and playing a guitar- at a few open-mic nights at local coffeehouses. She's terrific: she has a lovely voice, her fingers make lovely sounds with the guitar, and she's written some beautiful songs. But in the last few days she's been feeling less confident about her art, wondering why she's even bothering. I asked her if the "bad days" while sub teaching seem to affect her confidence about her music, and she said yes, probably they do.

Balance, tolerance, degrees, are what it's about. Constant re-evaluation. Thinking. Once a designer (me), always a designer.

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